
class JuiceBottleGrape extends JuiceBottleOrange;

#exec TEXTURE IMPORT NAME=Grapebottle FILE=Textures\Grapebottle.BMP GROUP=Skins

defaultproperties
{
   PickupSound=sound'Botpack.Pickups.UTHealth'
   bSuperHeal=true
   bRotatingPickup=True
   HealingAmount=3
   RespawnTime=30.000000
   CollisionRadius=+00010.000000
   CollisionHeight=+00016.000000
   PickupMessage="You picked up an Grape Juice Bottle +"
   PickupViewMesh=JuiceBottle
   PickupViewScale=1.000000
   Mesh=JuiceBottle
   Texture=Applebottle
   MultiSkins(0)=Grapebottle
   MultiSkins(1)=Grapebottle
   MultiSkins(2)=Grapebottle
   DrawScale=0.750000
   ScaleGlow=2.000000
   ItemName="GrapeJuiceBottle"
}